SWTOR Stats and how they work.

 

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The SWTOR Stats for your characters can be very confusing. 

They don’t work like you would expect from other MMO’s.  For instance, the Strength stat increases a character’s damage in melee combat.  Pretty easy right?  Ok, so say you are playing a trooper and using a Vibrosword (a melee weapon).  You would want to stack Strength right? Wrong!  You want to stack Aim! Aim increases your damage with ranged weapons.  But a Vibrosword isn’t a ranged weapon?  I don’t get it?  Welcome to the world of SWTOR stats.

The honest answer to why the stats work this way, even though they don’t really make sense logically, is because Bioware wanted to prevent class crossover gear.  If you have played any other MMO, I’m sure you’ve been in the situation where you needed a piece of gear that dropped from a Mob or Boss, but someone from another class “took it” from you, even though it wasn’t the best piece for them. If I had a dollar for every time I heard someone complain “That damn (fill in the blank) stole my gear!!” I wouldn’t need to write guide reviews for a living.

The people at Bioware fixed this problem by making all classes use gear that is specialized for their SWTOR stats.  Here’s how it breaks down:

  • Strength Stat – used by Jedi Knights and Sith Warriors
  • Willpower Stat – used by Jedi Consulars and Sith Inquisitors
  • Cunning Stat – used by Smugglers and Imperial Agents
  • Aim Stat - used by Republic Troopers and Imperial Bounty Hunters

So, if a piece of gear drops with Aim on it, no one but a Trooper will want it because Aim is worthless to them.  Same goes for all the other primary stats.  The only primary SWTOR stat that is shared by all classes is Endurance which increases your character’s health and is found on every piece of primary gear.  And if another advanced class in your tree is looking for gear, they won’t be able to use it either because it won’t match what they are allowed to wear. (Light, Medium or Heavy armor).  So, even though the stats may not make sense if you read into them closely, the logic behind them is one of the reason’s why SWTOR stats is the new standard for MMO’s.

The secondary SWTOR stats help improve a characters abilities for every class.  These are:

  • Critical Strike Chance – increases the chance for your offensive attacks to do critical damage.
  • Surge Rating – increases the amount of damage done by your offensive attacks.
  • Power – increases several stats depending on your class and build but basically improves on the bonus you receive from your classes main stat.
  • Tech Power – increases the amount of damage you do with tech based attacks.  Only important for classes that use tech like Troopers.
  • Alacrity – increases the speed that you can perform all actions whether it’s Melee damage, Ranged Damage, Tech Damage or Healing.
  • Presence – this stat improves your companion’s abilities.  It only comes into play when you are using a companion.  For Example, if your companion is a tank, it makes them a better tank.
  • Shield Rating – increases the chance for your shield to absorb incoming damage.
  • Absorbtion – increases the amount of damage your shied absorbs.
  • Defense – increases the chance to dodge melee attacks or deflect ranged attacks.
  • Accuracy Rating – increases the chance to hit your target with your attacks and caps at 105%.

Ok, so now that we have spelled this all out, let’s get to the only thing all of us care about when playing the game.  What are my stat priorities?  Every role is different but you can use the guidelines below as a good starting point.

Jedi Guardians/Sith Juggernauts SWTOR Stats
If in a damage build you need: Strength, the Accuracy until you hit the cap, Power, Crit and Surge.
If in a tanking build you need: Accuracy until you hit the cap, Endurance, Strength, Defense, Shield and absorbtion

Jedi Sentinel/Sith Marauder SWTOR Stats
These are damage classes so only need: Strength, Accuracy until you hit the cap, Power, Crit and Surge.

Jedi Sage/Sith Sorcerer SWTOR Stats
If in a healing build you need: Willpower, Power, Alacrity, Crit and Surge.
If in a damage build you need: Willpower, Accuracy until you hit the cap, Power, Crit and Surge.

Jedi Shadow/Sith Assassin SWTOR Stats
If in a tanking build you need: Accuracy until you hit the cap, Endurance, Willpower, Defense, Shield and Absorption
If in a damage build you need: Willpower, Accuracy until you hit the cap, Power, Crit and Surge.

Republic Gunslinger/Imperial Sniper SWTOR Stats
These are damage classes so only need: Cunning, Accuracy until you hit the cap, Power, Crit and Surge.

Republic Scoundrel/Imperial Operative SWTOR Stats
If in a healing build you need: Cunning, Power, Alacrity, Crit and Surge.
If in a damage build you need: Cunning, Accuracy until you hit the cap, Crit, Surge and Power.

Republic Commando/Imperial Mercenary SWTOR Stats
If in a healing build you need: Aim, Power, Alacrity, Crit and Surge.
If in a damage build you need: Aim, Accuracy until you hit the cap, Crit, Surge and Power

Republic Vanguard/Imperial Powertech SWTOR Stats
If in a tanking build you need: Accuracy until you hit the cap, Endurance, Aim, Defense and Shied.
If in a damage build you need: Aim, Accuracy until you hit the cap, Crit, Power and Surge.

The only other major stat for all classes is called Expertise and it is strictly a PvP state.  Expertise increases the amount of damage you do to other players, reduces the amount of damage you take from other players, and increases the amount of healing you receive from other players.  Basically, it makes everything you do in PvP better.  It currently has a diminishing returns cap of 10%.

So now that you have an idea of what SWTOR Stats you should be using go out there and gear your characters to the max! Bookmark this page for a quick reference while you’re playing.

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